Process

Marius Labs spent 900+ hours animating, 4+ months illustrating, and testing with 4+ character bases. They crafted over fully 300 animated assets.

Process

Developing an animated collection differs significantly from crafting a static one, involving intricate and time-consuming steps, such as:

  • Creating a unique walk cycle, ensuring a satisfying gait while considering perspective. Just the creation of this walk cycle took us over three weeks.

  • Designing jackets, pants, and other clothing items. Our chief illustrator, Fadly, had to create each jacket in a distinct way, using imagination and creativity. The jackets were then prepared for animation, with each part separated to avoid conflicts during rendering. For example, a jacket is divided into four parts: the torso, left arm, right arm, and sleeves.

  • Crafting the hand's assets: Perhaps the most complex element of the collection, animating a single weapon could take our team more than three days. Creativity played a crucial role as we aimed to differentiate our assets from the competition, considering we had created 300 of them.

  • Create separate environments: The environment is made up of the floor, the assets included on the floor, the background and the elements that gravitate around it.

To ultimately bring Marius to life:

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