Process
Last updated
Last updated
Marius Labs spent 900+ hours animating, 4+ months illustrating, and testing with 4+ character bases. They crafted over fully 300 animated assets.
Developing an animated collection differs significantly from crafting a static one, involving intricate and time-consuming steps, such as:
Creating a unique walk cycle, ensuring a satisfying gait while considering perspective. Just the creation of this walk cycle took us over three weeks.
Designing jackets, pants, and other clothing items. Our chief illustrator, Fadly, had to create each jacket in a distinct way, using imagination and creativity. The jackets were then prepared for animation, with each part separated to avoid conflicts during rendering. For example, a jacket is divided into four parts: the torso, left arm, right arm, and sleeves.
Crafting the hand's assets: Perhaps the most complex element of the collection, animating a single weapon could take our team more than three days. Creativity played a crucial role as we aimed to differentiate our assets from the competition, considering we had created 300 of them.
Create separate environments: The environment is made up of the floor, the assets included on the floor, the background and the elements that gravitate around it.
To ultimately bring Marius to life:
The most diverse 2D animated collection ever created to date.